Samuel Sousa

DevLog #04 - Putting things Together

Screenshot sequence of a railway track submerged by the waters of a dam A railway track submerged by the waters of a dam
Picking up where I left off. I proceeded creating an illustration for describing a few feelings of loss. Detail after detail everything ended up in place.
Screenshot sequence of a Dam being constructed on a river, a railway tracks and a tunnel can be seen on the mountain. A Dam being constructed on a river, a railway tracks and a tunnel can be seen on the mountain.
Done that, I dove into painting a background for the in-game action which took a few make overs to the point of where it's now. This was another one of those illustration that needed to be split into a few pieces given performance slow downs. The background and foreground were digitally painted and have a little blur to create a small bokeh effect to smooth the relation between those two and the main pixel art action layer.

   

Having the background mostly done, it came in handy for the title screen and the main menu. I wanted it laid out in a traditional triangular composition which would allow for a few concrete signs working as the main menu options: Tutorial, Play and Credits. Worked my way around the code to make things move, rotate and blink. Everybody likes blinking things and particles. Is it done yet? A few more things...

Having those illustrations from the previous devlog done, it was time to implement them into a storytelling system which allowed accompanying texts likes "Hello World!" and "Insert My Text Here!" as seen above. Is it done yet? A few more things...

   

Having got rid of most of the menus, my attention went all into porting to Windows, since most of the project was "coded" on Mac until this point. Lucky me, few things were broken. The few that were, were related to Collisions and Parenting. Once those were fixed, everything was working nicely again. Having that said, I was, once more, able to do nice things like Combos and creating "Babel Towers".

Made a 1.0 build, begun testing for confirmation and discovery of issues.
I'm currently addressing feedback in order to make a better 1.x build.
2016

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